Best and Worst Storytelling/Writing in Video Games

Since we seem to be in an age where storytelling and writing continue to improve in video games, what are some of everybody’s favorite examples, as well as the worst examples? I’ll start us off:

Best

The World Ends With You-The themes (friendship! trust!) are admittedly standard, but the way the game goes about expressing them is sharp and insightful. The characters are all well-drawn and developed, and I liked the sneaky satire about body image in the character of Shiki. It’s also just really damn funny, with random citizens’ thoughts as well as cutscene dialogue providing a lot of laughs (“…the pudding… OF THEIR DOOM!” and “SINE COSINE TANGENT!” are two favorites).

The Uncharted series-The fantastic voice acting (particularly Nolan North, who’s become one of my favorite VAs, as Drake) and character animation certainly helps, but what’s most impressive is how well the story is integrated into gameplay. Characters don’t remain silent once the cutscenes end; they continue to chat and/or bicker throughout gameplay (this is also something Tim Schafer does really well). The big setpieces also feel like the major story events that they are; in many games, the setpieces simply stand out as levels, but Uncharted makes them into events. This makes for quite an immersive experience, especially in Among Thieves. As many people have said, it really feels like you’re playing a movie.

Batman: Arkham Asylum-How can I not love the storytelling in this game? It’s Dini, for God’s sake! Dini brings his A-game here, crafting an intriguing tale as well as his trademark wit-laced dialogue. Again, the voice-acting helps tremendously (particularly Hamill and Sorkin, who slip back into their roles effortlessly), and the game transitions quite smoothly between cutscenes and gameplay.

Pretty much anything by Tim Schafer qualifies (yes, even Brutal Legend, which I love dearly). I really shouldn’t have to explain why.

Worst

Gears of War-All right, it’s not terrible storytelling, but it’s completely derivative and cliched. The dialogue is hilariously over-the-top macho, and the voice acting certainly helps that impression (gotta love John “Bender” DiMaggio as Marcus Fenix), but this works at cross-purposes to the rest of the story, which is attempting to be serious. As a result, there’s not really an emotional connection to the story or characters, which is what they’re going for.

Red Steel-The rest of the game is already lousy, but to be stuck in the most cliched Yakuza B-movie ever simply adds insult to injury.

3-D Sonic the Hedgehog games-Yes, I know there are people who vouch for the Dreamcast games as having good stories. In my eyes, these people are delusional. The dialogue is laughable, the voice acting is some of the worst ever (except for Robotnik, who’s merely OK), and the stories try to be epic and fail miserably. This applies to both the Dreamcast and current crop of Sonic games. The only story that works for me in 3-D Sonic is Sonic Heroes, mostly because it’s short, simple and to the point. The dialogue is still awful, true, but I don’t have to endure nearly as much of it.

Thoughts, disagreements, etc?

Bioshock, yes?

Planescape: Torment is easily among the best (if not the best.)

Knights of the Old Republic, both of them, ranks up there with the best for me. Especially love the philosophy, however contradictory, espoused by 2.

Best : Lucasarts Adventure games and their alumni, Bioware/Black Isle RPGs

Worst : More or less everything else, especially Japan.

Also, Arkham Aslyum is a really fun game, but that story is idiotic. Some good dialogue, but the actual story is dumb, dumb, dumb. I mean, you fight a giant roided out dinosaur Joker at the end.

Yeah, Bioshock and BioWare games definitely qualify, although the final boss of BS is kind of “WTF?”. Still, it’s a game that offers a social critique of Ayn Rand, which I can honestly say I’ve never seen before in a video game. I actually like a lot of Squaresoft/Square Enix’s RPG storytelling; they admittedly rely a lot on RPG tropes and archetypes, but they do it extremely well most of the time.

And I suppose Arkham’s story is kind of dumb, though I still like the dialogue.

I was playing Vagrant Story last night and it’s done quite well.

I thought the original Metal Gear Solid was brilliant. It still has the aspects that the series is ridiculed for (overlong dialog scenes, ridiculous twists) but the first iteration has things in just about the right mix.

It’s a somewhat formulaic story, but the with the way it’s told and the excellent cinematics and dialogue, I’d have to go with Mass Effect for my personal favorite. It’s one of four or five games I’ve played in my life where I couldn’t leave the couch until I finished the first play through. The runner-ups would probably be the Uncharted games and the first Fable. Vice City was pretty good, too.

Best: Legend of Zelda Ocharina of Time.

Worst: Halo 3. - Nothing more that a rehash of the first one.

Best (im including games with rather diffrent storytelling methods):
-The “Persona/Shin Megami Tensei” series (specially Persona 3 and 4 and Devil Survivor).
-Fallout Series
-Sanitarium (pc)
-Gabriel Knight series
-Eternal Darkness
-Anything with the words Lucasarts and Adventure
-Nippon Ichi Software always manages to make fun, hilariously written games (Disgaea, Phantom Brave)
-Deus Ex
-System Shock 2
-Half Life 2
-Homeworld (Return to Kharak)
-The crown here is and will always be Planescape Torment; philosphy essays could be written on that game’s plot and characters.

The worst:
-Any fighting game ever made (duh)
-Most FPS’s fit here.
-Phantasmagoria 1/2 (I hated, hated those)
-Indigo Prophecy (only because of that last 1/3 of the game, dammit!)

Quote:

Originally Posted by ryoken View Post The worst: -Any fighting game ever made (duh)

As perfunctory as stories in fighting games are, I don’t think I’ve ever played a fighting game where the story was offensively poor, which is the kind of thing I’m interested in hearing about. Could you elaborate?

Bioshock has a narrative that kind of collapses on its own twist. Sure, it’s sort of clever when it happens, but then the rest of the villainous plot really doesn’t make any sense at all.

Quote:

Originally Posted by ryoken View Post The worst: -Any fighting game ever made (duh) -Most FPS’s fit here. -Phantasmagoria 1/2 (I hated, hated those) -Indigo Prophecy (only because of that last 1/3 of the game, dammit!)

If the last third of Indigo Prophecy (although I prefer calling it Fahrenheit as I played the international release) was even marginally better than it was I might have put the game in the Best category. But as such, it’s definitely in the worst. Very engaging, so much potential, and then… ugh.

Bioshock was definitely one where I think the story outweighed the game play, although the simple moral choices were a little weak.

Definitely rank the Fallout series up there (more so the first 2 than the post-apocalyptic Elder Scrolls: Oblivion one).

Best JRPG I think would be Xenogears for me, but otherwise I find the genre way too cliche ridden.

In terms of good writing and storytelling you don’t have to go any further than Planescape: Torment and Vampire:The Masquerade-Bloodlines. Valve games are also well above the competition.

The Soul Reaver series stands as a favorite of mine. The antagonist is smart enough to use time travel as a history-changing weapon. What starts out as a complicated evil plot in the first game is granted an absurd density over the course of repeated trips backward and forward in time over the next four games. For added novelty, what starts out as a story about predestination versus free will - can the heroes rewrite their own destinies, or are they stuck playing the roles their enemy has written for them? - ends with the antagonist trying to escape his own fate and the protagonists fighting to reassert their heroic destinies.

On the other end of the spectrum, I grit my teeth every time I hear someone claim that Devil May Cry was based on the Divine Comedy. DMC’s writing is bad enough, but the JRPG convention of borrowing names from western literature to grant the illusion of depth - this goes for Xenogears/Xenosaga too - tells me we didn’t bomb that country thoroughly enough.

One that I think falls into both Best and Worst is Final Fantasy XII. The characters are generally quite well done (Basch and Balthier in particular, but I also like the various Judges) and the world has a lot of detail and history. Like Vagrant Story which I mentioned before, the tone is generally serious and avoids many of the silly cliches in JRPGs (well, except for the sexy bunny people).

However, I found the narrative lost a lot of steam as it progressed. The introduction of the Occuria (the crazy ghost things that control the world) was more confusing than interesting. Plus Vaan as the suppossed main character is pretty boring. In this regard it’s really a lot of wasted potential.

Despite this, I think FFXII is great game that intermittantly comes together to tell a good story.

I have to agree with anyone who mentioned the Uncharted series. With both games, I kept playing not just because I wanted to finish the game, but because I really wanted to know what was going to happen next. It’s not every game that can get you that invested in the story and characters.

The Broken Sword series should be up there too, George and Nico made for the best written gaming pair until the Uncharted crew showed up. Both series are of the kind where I don’t really dig the actual gameplay all that much, it’s purely because of the charm of the characters that I stick with it because they’re so much fun.

Quote:

Originally Posted by Bartleby_Scriven View Post Knights of the Old Republic, both of them, ranks up there with the best for me. Especially love the philosophy, however contradictory, espoused by 2.

Yeah, the second KOTOR really had an intriguing story. The confrontation at the rebuilt temple (Playing as a virtuous Jedi) is probably one of my favorite gaming moments ever.