Best and Worst Storytelling/Writing in Video Games

Manny: Think she’ll come in tonight?

Lupe: Manny, you ask me that every night…
…what am I supposed to say?

Manny: You’re supposed to say, “Yes, I think tonight’s the night.”

Lupe: Yes, I think tonight’s the night…
That you finally go nuts from waiting for the grand entrance of Ms. Mercedes Colomar!

Manny: Let’s try that again, shall we? Think she’ll come in tonight?

Lupe: YES! I THINK TONIGHT’S DEFINITELY THE NIGHT!

Manny: Thank you. It’s my fault she’s out in the woods alone, you know.

Lupe: (sigh) If you say so, Manny.

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Originally Posted by Brad Millette View Post Best : Lucasarts Adventure games and their alumni, Bioware/Black Isle RPGs Worst : More or less everything else, especially Japan.

Mr.Millette speaks for this little black duck.

ETA: For personal favorite, it’s pretty damn gard to go past The Secret Of Monkey Island to this day for writing, tho I think Mass Effect is one of the best of recent times.

Honestly tho, Dragon Age:Origins has reset the bar for quality in my opinion.

Oh and:

“Guybrush Threepwood? That’s the most ridiculous name I’ve ever heard!”
"Well what’s your name? "
“Mancomb Seepgood.”


“I’m looking for 30 dead guys and one woman.”
“I don’t think I want to hear any more about it.”

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Originally Posted by Francis Wolcott View Post Manny: Think she’ll come in tonight? Lupe: Manny, you ask me that every night… …what am I supposed to say? Manny: You’re supposed to say, “Yes, I think tonight’s the night.” Lupe: Yes, I think tonight’s the night… That you finally go nuts from waiting for the grand entrance of Ms. Mercedes Colomar! Manny: Let’s try that again, shall we? Think she’ll come in tonight? Lupe: YES! I THINK TONIGHT’S DEFINITELY THE NIGHT! Manny: Thank you. It’s my fault she’s out in the woods alone, you know. Lupe: (sigh) If you say so, Manny.

Grim Fandango for the fucking win. I really gotta revisit it some time soon.

I’ll also echo the love for KOTOR. I never got around to playing 2 though.

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Originally Posted by Kriegaffe View Post One that I think falls into both Best and Worst is Final Fantasy XII.

Hmm, glad you brought it up. I think gameplay wise, FFXII is by far the best of the Final Fantasy series. Really, they refined FF style gameplay to near-perfection here. I never got bored of the combat, and logged in 200 hours on this game. Something about FF games brings out the obsessive compulsive in me. *shame*.

As for the story, I was, like you, equally pleased and disappointed. I thought the characters were great archetypes, but was disappointed by the lack of character plotlines, especially considering previous FF games, where like FFX, I’m treated to endless cutscenese about stupid crossdressing clowns that I couldn’t care less about (i hated FFX). But I took with a “less is more” attitude. The ending was just anti-climactic.

But here’s what I feel the strongest: It’s the last of its kind. I sincerely doubt they will ever make such a classic Final Fantasy in the future. Their most successful installments FF7, FFX were techno-futuristic. FFXII brought it back to Ivalice a world that felt built, that felt as thought it had a history, quite an accomplishment.

I usually prefer Japanese games because they tend to be kind of silly and goofy, and American games are stuck in some adolescent angst (and endless warehouse-themed levels). Give me a silly JRPG like OKAMI or Final Fantasy any day of the week over the likes of dry, boring Baldur’s Gate or Diablo.

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Originally Posted by Punchinello View Post I usually prefer Japanese games because they tend to be kind of silly and goofy, and American games are stuck in some adolescent angst (and endless warehouse-themed levels). Give me a silly JRPG like OKAMI or Final Fantasy any day of the week over the likes of dry, boring Baldur’s Gate or Diablo.

This is one of the main reasons I love The World Ends With You: It’s got so many damn colors that it just pops visually, and the characters are allowed to be silly/goofy in their interactions. The fashion and designs are also thoroughly unique.

Also, is anyone else kind of dreading the inevitable Uncharted movie? The games are already terrific action movies, the PS3-powered Drake moves more believably and fluidly than any stuntman could, and I can’t think of a single actor besides Nathan Fillion (who you know they won’t cast unless we threaten them) who can capture Drake’s easygoing charm as well as Nolan North.

Also also: Prince of Persia: The Sands of Time does a great job with its storytelling. It’s a standard tale, but the Prince is an engaging character with his oft-sarcastic remarks, wonderfully delivered by Yuri Lowenthal, and his interactions with Farah are well-done. I also find the continue screens after you die hilarious since the Prince mutters things like, “Wait, that’s not what happened…” since, after all, you’re telling a story.

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Originally Posted by Kriegaffe One that I think falls into both Best and Worst is Final Fantasy XII.

Seriously…it warms the cockles of my heart to see such appreciation for FF XII in this thread. In a world where Final Fantasy VII is rhapsodically jerked-off to by a legion of Sephiroth-worshipping nudniks, the twelfth game was simply a revelation. Frankly, I had no idea that SquareEnix were even capable of delivering such a storyline ever again.

At least there are mature adults here on CHUD who appreciate the subtle nuances present in Final Fantasy XII’s storytelling. Everything about that game is restrained, classy, and underplayed, which makes for a pretty strong contrast with the bombast of most of the other later entries in the series. The voice acting is regal, the storyline extremely political and complicated, and – for probably the first time ever – the final villain of the game is simply a man, not some mega-overpowered Esper Sin-Creature.

Even the game’s so-called fan-service “bunny chick” receives a character arc that becomes completely different from fandom expectations by game’s end. Namely, she gains wisdom. She actually comes off as a mature, adult WOMAN. She faces some difficulty in dealing with her departure from her village, but she’s ultimately sure of her choice, and sure of who she is and where she belongs. For me, she was a confident, likable character; her understated, platonic relationship with Balthier only adding to this.

A sublime, elegant experience. It ranks right alongside Final Fantasy VI as my favorite FF game.

Prior to FF XII, Final Fantasy VI was perhaps the pinnacle of FF storytelling. Cyan in particular truly stood out for me as a character. In a game mostly about young freedom fighters, here’s this old guy who was a legendary hero to his kingdom, but it didn’t mean anything, because the people who respected him died. And not only that, they died in a way that he couldn’t have done anything about.

I’ve always been impressed with the way the writers handled his pain, via the whole writing-letters-to-Lola business. What he did was flawed, touching, and heroic. It was wrong of him to do, but he wanted to spare her the pain he himself was enduring, and in the process, it gave his own existence some temporary meaning until he could finally learn to put the past behind him, as he would later do. That sort of potent and inspired storytelling just doesn’t exist (or at least, it’s much more rare) in the later Final Fantasy games. In that way, Cyan represents to me what it is that makes FF VI’s cast one of my two favorites of the series.

The World of Ruin was amazing to me in that way. In a genre where saving the world is almost always the point, FF VI presented a scenario where people lose the things that give their lives purpose, but suggests that if you keep hope alive, then maybe you can still find something worth living for. Celes’s attempted suicide after Cid’s death, for instance. Or Terra’s sudden, unlooked-for chance at motherhood, for another. In FF VI – more than any other game in the series, except for XII – it’s the characters which add life to the world, with the contrast of the WoR (and Kefka) serving as the game’s way of hammering that point home in a most bold and effective way.

While I don’t remember any of the actual dialogue, the scope of the narrative of Eternal Darkness was pretty damn great.

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Originally Posted by Chris Spider View Post As perfunctory as stories in fighting games are, I don’t think I’ve ever played a fighting game where the story was offensively poor, which is the kind of thing I’m interested in hearing about. Could you elaborate?

in my opinion, fighting games usually have basic, functional stories that serve the plot well (ie: big evil trying to take over the world, fighting tournament, etc) but are rarely used beyond giving the characters a reason to fight.
A rare example would be Guilty Gear and/or Blazblue, which have a lot of backstory and character plot, and uses pre-fight dialogue and character cutscenes to set up a reason for each fight/encounter and develop each character story arc (Blazblue in particular shines here)
Then again, its not like the fighting genre actually needs quality storytelling, but it would be nice to see it try to inovate itself on that area a bit…guess its more of a personal view on the genre then.

Another good candidate for “good and worst” when it comes to JRPG’s are the Shadow Hearts and .hack series.
But have lucicrous, anime styled storylines and characters, but they both come out on top by embracing that weirdness and just running with it; Shadow Hearts gleefully embraces the over the top, insane nature of its genre, while .hack goes full anime when it comes to melodrama and characterization; a perfect western analogue would be the “Command and Conquer” and “Red Alert” series, which just knows how cheesy and hammy its story and performers are, and embraces that over the topness.
Also, is there are any other contenders for Planescape Torment (aside from Grim Fandango) in the “best” category they are “A mind forever voyaging”, “I have no mouth and I must scream”, "…oh, and “Blade Runner”.

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Originally Posted by ryoken View Post Shadow Hearts gleefully embraces the over the top, insane nature of its genre

The pedophliic puppeteer whose spells were dependent on how he dressed up his doll was particularly inspired.

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Originally Posted by bendrix View Post The pedophliic puppeteer whose spells were dependent on how he dressed up his doll was particularly inspired.

The first panel pretty much nails a player’s reaction to that, doesnt it?
But come on, at least they gave us a Vampire Masked Wrestler, right?

After carrying on for weeks about how much I love Brutal Legend and Tim Schafer… I just remembered I have Grim Fandango and Full Throttle in the cupboard and I haven’t played them (ever). I suppose this makes me fail as a person.

Grim Fandango, The Monkey Island series, Sam and Max, Gabriel Knight… I’ve never played a game that’s surpassed those in terms of storytelling.

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Originally Posted by Brad Millette View Post Bioshock has a narrative that kind of collapses on its own twist. Sure, it’s sort of clever when it happens, but then the rest of the villainous plot really doesn’t make any sense at all.

(SPOILER AHEAD)

Exactly. When I had to start collecting the Big Daddy Suit for the last level, I kinda hoped they would go there and do some kind of f*ked up final twist where you ended up the über Big Daddy or something like that. Instead, the final battle was in tone completely out of place. A big letdown, actually.

Incidentally, what Bioshock did very right for a videogame was the ‘interfacial’ story telling.. instead of feeding you cutscenes and other forced exposition outside the action, you can piece together the story of the city, its inhabitants, and your character through interaction with the environment, characters, found items etc… . That’s where the interactivity lies for me in engaging the player with your story- works much better than quicktimed cutscenes.
I actually prefer that to attempts at movie storylines- more one-sided expositon equals less immersion on the player’s part.

I really meant that Fontaine’s plan involving the main character literally makes no fucking sense. It’s incredibly stupid and circuitous.

I think Mass Effect’s best feature is that as a narrative it’s fairly propulsive and it manages to cram in a ton of world building without ever feeling the need to stop for exposition. I’ve always viewed it as more indebted to something like 24 than Star Trek in that at its core it’s a really well told men on a mission story which just happens to include space men.

One of my all time favourite narratives in an FPS is the now sadly forgotten No One Lives Forever series which monolith made before they watched Ringu and the Matrix a few too many times. Whilst it’s clearly inspired by Austin Powers the game manages to create a really great, believable, world and then throws a completely wacky and really well told story at you, which somehow manages to maintain the consistency of the world.

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Originally Posted by Brad Millette View Post I really meant that Fontaine’s plan involving the main character literally makes no fucking sense. It’s incredibly stupid and circuitous.

Yup. It’s like they got past Andrew Ryan and then realized “Oh, shit, we still need to pad this out a little”.

Also, I know an Objectivist who thinks the game’s a solid endorsement of Objectivism. I don’t know what leaps of logic he performed to get to that conclusion, but yeah.

Fontaine also apparently doesn’t know what boats are if he thinks the best way to get his brainwashed superbaby back to Rapture is via a PLANE CRASH.

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Originally Posted by Jake View Post Yup. It’s like they got past Andrew Ryan and then realized “Oh, shit, we still need to pad this out a little”. Also, I know an Objectivist who thinks the game’s a solid endorsement of Objectivism. I don’t know what leaps of logic he performed to get to that conclusion, but yeah.

Maybe he kept dying straight after entering Rapture for the first time?

That’s the only plausible theory. He thanked me for telling him to get the game after beating it and then mentioned the endorsement part and I was like O_________O