I was late to the X-COM party but honestly it’s one of the absolute best games I’ve played in years. With so much depth and an absolutely engrossing turn-based combat system it just hit all my buttons.
And everything seen so far about this sequel just pushes even more of my buttons. Operating a Guerilla Resistance Force from my flying Sky-Fortress of Awesomness? Why yes, I would like that. Thanks, Firaxis.
Still, that f-cking Snakeman! It definitely brought nightmares back from the original games, and I love the idea of playing in a conquered Earth as a guerrilla force; X-Com was already tense and suspenful with a fully budgeted and supported organization.
Playing the underdog will make it even more tense and nightmarish.
Exclusives are bullshit at the best of times. But, as someone who’s missed out on a bunch of console exclusives he’d love to try (Bloodborne, Uncharted, The Last of Us etc.), excuse me if I’m not too broken up about it.
Besides, Firaxis aren’t in the habit of making Crysis-level Rig Busters so it’s unlikely you’ll need a top of the line machine to run it.
Here are some in-game screen grabs for us to ogle. I expect we’ll have more info and gameplay footage when E3 rolls around.
Besides the Snakemen I’m digging the Sectoid/Human hybrids. Those must be what all those abductions and experiments were trying to achieve.
Other things I’d like to see: Grizzled battle-hardened Bradford, Mad Scientist Dr. Vahlen and Dr. Shen’s floating head mounted on a SHIV.
Classes seem to be more or less the same with some changes seemingly inspired by The Long War. Snipers are now called Sharpshooters and can specialize in using pistols. Heavies are now Grenadiers, Assaults are now Rangers (guys with swords) and Supports are now known as Specialists (guy with the Gremlin Drone). Also, there is a fifth mystery class yet to be revealed.
Customisation is greatly improved. Individual body parts can now be changed and Veterans will unlock unique customisation options.
Combat now gives you the option of using stealth and waypoints to get your team into an optimal position for an ambush before opening up on those pesky X-Ray’s. This seems to allow you to get the jump on enemies before they do their bullshit ‘scamper’ moves.
Missions will now have multiple ways to be completed. No need to kill all the enemies to get a win.
Operatives will have a backpack to store looted items found in missions.
Operatives will be able to carry wounded or dead teammates for evac. Thus saving their equipment.
THREAD UPDATE: One week out from release. There are a few vids out there of TB, Angry Joe and Beagelrush etc. playing it. And it looks beautifully brutal.
Just how brutal is it going to be? Well…
Sectopods can walk through buildings now. And their new Wrath Cannon can fire through several troops at once. Also has a “High Stance Mode” which increases it’s range and weapon reach.
Advent Shieldbearers are capable of putting multiple enemy units in cover with a shield bonus.
Advent Stun Lancers can actually stun your operatives and render them useless. They’re also real Kama Krazy Warboys who will rush the fuck out of your guys.
Run-of-the-mill Sectoids can now BRING ENEMIES BACK FROM THE DEAD.
Chrysalids can now BURROW THROUGH THE FUCKING MAP! And once they kill your soldiers they don’t come back as zombies. Oh no, that’d be too easy. Now they spawn a cocoon that births THREE whole extra Chrysalids. PANIC!
New enemy type ‘The Faceless’ disguises itself as a random civilian till the moment it strikes.
Archons (upgraded Floaters that look like Final Fantasy summons) can fly and unleash a devastating barrage attack.
…and that’s just scratching the surface.
This is gonna suck…in the absolute best possible way.
Yup, the reviews are pretty much unanimous and overwhelmingly positive. The worst crtitique I could find was EGM who gave it a 7.5/10 due to the critic not being a fan of the crushing difficulty and large amounts of stress caused by dwindling resources and growing soldier casualties.
Well…that’s X-Com baby!
The general consensus is that they improved on EU/EW on pretty much every level, especially the strategy layer. The story is also getting a lot of praise.