Kingdom Come: Deliverance

The closest they come to “magic” in the game is in alchemy, where you can make healing potions of various ilk. Wounds can become infected and if you eat spoiled food you can become ill, and you have to get recipes and collect ingredients for those. You also need to bathe regularly, and pay attention to the state of your clothing. Walking around with ripped-up, bloodstained garments will limit your interactions with people, and may even get the attention of guards and soldiers.

So far for me the lockpicking is the hardest bit, even on kb&m.

And yeah, it’s buggy as all hell, but for now I’m willing to cut them some slack. The good outweighs the hilarity of the bad, and it seems they’ve been working 'round-the-clock to address problems.

But it’s NOT true. So you can’t.

A[quote name=“Workyticket” url=“/community/t/160040/kingdom-come-deliverance#post_4472997”]I asked Bessie the Spider-Horse whether she’d noticed any bugs. I think she might’ve taken it literally…

The thing is, so far? This game’s actually been really good. It’s just rough as guts. And they clearly designed the lockpicking mechanic around m&kb with no optimization for gamepads, because it’s bloody impossible with thumbsticks. I really hope they put the work in and get out a good number of patches, because there’s a lot to love here. Story’s great, combat’s tricky but fun and the score’s fantastic.
[/quote]

I do know they’re already working on a patch that will remove that thing where you can drop all the stolen goods you have on you in front of a guard before being frisked and they won’t do anything.

AYeah, I hate this fucking game.

A[quote name=“D.T.” url=“/community/t/160040/kingdom-come-deliverance/30#post_4480561”]Yeah, I hate this fucking game.[/quote]

Do tell! I haven’t gotten around to purchasing it yet.

AIt’s late, and I’m too pissed off right now. I’ll share thoughts tomorrow morning.

I’ve been loving it so far. I have it on PS4, and (praise whoever we’re praising today) haven’t hit any big bugs. Just texture stuff, mainly, that corrects itself after a bit. I’m actively avoiding quests involving lockpicking until the patch that tweaks it comes through (supposedly in a week or two). I actually kinda love the combat, as it’s tense as hell when things start to go sideways in the woods.

Yeah, I’m hugely into it as well.

Outside of a few performance snags which I hope get patched out soon its been running well with no noticeable game-breaking bugs and I’ve been having a ball. I love this kind of historical accuracy in me games. Especially when its such a well thought out RPG.

Cody and DT please fight to the death inside the game to settle this.

If it had multiplayer, sure. Sad

I can certainly see how it is not for everyone. It certainly dives deep into being a PROPER Role Playing Game with multiple choices and the like. On top of being very rough performance wise. And if you can’t do the lockpicking due to the control scheme I imagine it can get really annoying*

But I have to actually learn to read cause I’m an illiterate peasant and that is just neat to me. Also, I really dig the combat system.

*By the by, when it comes to the mission where you have to snake the ring from the Executioner you don’t HAVE to lockpick it. You can just talk to the Executioner and pay him for the ring or maybe convince him another way to give it to you.

AI’m loving this. A great world, a nice lead character, and a story that I’m genuinely interested in. It was a bitch to get to run stably (there’s no official SLI support, and even with a 1080 Ti I’m only running the game at 1080p/Very High to hit a solid 60fps), but now that I have I find myself losing 3-4 hours at a time.

I love it too, but I’m holding off for a few more patches before I devote myself to it.

Okay, better late than never.

So, first off the game is broken. Goodness knows I forgive games for their glitches and imperfections (I couldn’t even give you a ballpark number on the times I’ve played through Oblivion and Skyrim and all the ridiculous shit I’ve seen), but KCD shouldn’t have been released in this state. It looks and plays more like an Alpha than a game that’s been in development for more than four years. But it’s broken in more ways than just having people clip through walls or disappear if you close a door on them.

Lockpicking is DOA on XBox. They didn’t properly port the system from PC to console, so what works as a challenging mini game with a keyboard and mouse is damn near impossible with two joysticks. When I first got to the Miller’s house and asked him how to teach me lockpicking, I had to restart the game half a dozen times because - since both lockpicking and movement are mapped to the joysticks, any time I would fail, I would break away from the mini game prematurely, causing a glitch where the game thought I was still in it, and I couldn’t speak to the Miller to try again. I eventually gave up on even trying.

Movement in the game is imprecise and clunky as fuck because of Henry’s animations. The camera is anchored to his walking and running animations, so on XBox One, he’s incredibly jerky and floaty. Sometimes it’s hard just to line up with an item I want to pick up, a person I want to talk to, or a door I want to open. There’s tons of attempts at “realism” that just hinder gameplay. And walkways are often too narrow and NPCs block the way. Time and time again, I tried to get where I was going, only to be blocked by another character who just stood there and cussed at me. What the fuck?

And half of the conversations I have, I’m looking at the backs of Henry’s eyeballs because the camera has clipped into his head.

The ambience and drama are there in the story, but Henry just stares at everything blank-faced. Dude watches his mother and father get killed a few yards in front of him, and he watches with the same expression I had when I checked the mail this morning. The lip-syncing in cutscenes is all over the place, and throughout the prologue, Henry kept reverting to his original green tunic and red scarf, regardless of what he was actually wearing.

And there’s missions themselves. I turned the game off and started a new play-through of Breath of the Wild when I reached the part where you go hunting with Hans. I spent a damn hour trying to learn the archery (which is too “realistic” for it’s own good - again, what they think is realism is actually just getting in the game’s own way) to shoot hares to beat him in a wager. So now I’m loaded down with the hares I’ve collected, and he’s on a horse while I’m walking behind him. We move on to the next part of the mission, and he gallops off faster than I can run. I dropped the hares so I can run faster, but he’s gone.

…and there’s no mission marker. The guy I’m supposed to follow has disappeared into some thick woods, and there’s no way to find him, because “realism”.

Half of Kingdom Come is interesting and innovative with the choices they made to make the game more realistic. I love that there’s no magic or +1 swords or any of that (even though, oddly enough, there are potions for things like seeing better in the dark… yeah). I really dig that it’s a completely historically accurate world. But with the other half, they went too far in too many areas that it stops being a rewarding video game and it just feels like a chore or doesn’t work properly at all.

And don’t even get me started on the save system. Kudos to Warhorse for trying something different, but they fucked up. I have to work my way through a lengthy mission or sequence in order to have the game auto-save. Otherwise, I have to drink a “Savior Schnapps” in order to save – but guess what? It’s an alcoholic drink, and alcohol affects your stats and abilities. So if I want to save before trying something difficult, I have to get drunk, and a simple game mechanic like saving has suddenly changed my ability to do the thing I wanted to save before attempting. And the Schnapps are expensive in-game.

When I quit the game, it was after I had to reset to the last auto-save when Hans disappeared into the woods. The last auto-save was back at the beginning of the mission. Fuck that.

I could go on and on. It’s not even so much the technical glitches with the game that’s killing it for me, it’s many of the shitty choices Warhorse made with the game.

I mentioned archery - let me get a little bit more into that. A lack of ability with a bow in real life is not denoted by your aim wandering around in random circles like you’re drunk. You get better at it by developing the muscles and stamina to hold the nocked arrow for longer. Stamina should drain right away and the higher your level, the slower your stamina should drain while you’re aiming.

Instead, with Deliverance, you’re not only dealing with what they thought was realism but instead is just a shitty game mechanic, but you’re also dealing with a lack of ability to aim the bow and the stamina draining fast. In that hunting mission, I was trying to shoot hares from point blank range (because the AI is dumb and doesn’t run away) and I was still missing because the aim kept randomly shifting on me.

It’s just not a fun game for me. Glad people are having fun with it, but I have enough chores and busy work in real life - I don’t want to spend hours getting “good” at archery or swordplay or broken-ass lockpicking to make the game suck less. The game’s difficulty is artificial.

AI feel your pain, shield brother. I mean, no magic or dragons!? Pre-load cancelled!

I already said I like the historic/real-world angle. It’s what had me most excited about the game.

The problem is, all that real-world stuff is cherry picked, and what’s there is a chore.

Thank you for your thoughts on this one, DT, because those all sound like things that I would hate too.

A[quote=“D.T.”]
already said I like the historic/real-world angle. It’s what had me most excited about the game.
The problem is, all that real-world stuff is cherry picked, and what’s there is a chore.
[/quote]
Yeah, but magic and dragons would make the bitter pill go down easier.

I just had an interesting experience. I just finished the quest “On the Scent” and…

Two walkthroughs said that I’d find Reeky, the man I’m hunting for, dying in a cave after Runt’s men attacked him. But in my playthrough, I found Reeky alive and well, and the bandits attacked us outside the cave. I only looked up the walkthroughs because Reeky ran off and I wanted to make sure I hadn’t done anything wrong.

I wonder how dynamic the quests are, given that pretty major difference.