Fallout 3 - Prepare for the Future

http://fallout.bethsoft.com/

Is this music original? It sounds amazing.

Oh my. Time to fire up the first two again. And get a new computer.

The music doesn’t fit Fallout at all, but the art is nice.

Whatever it is, it sounds like quite a departure from the previous games. It’s really thematic, where as the music of the others was all about ambience. I think the music of the old games was a vital part of giving them that special Fallout feel. It didn’t clutter your mind or try to drag you in a specific direction, which made it feel less like a movie and more like you were in that world. Or hanging in the sky, looking down at a weird angle in that world. And it really helped convey the feeling that the world was almost completely desolate.

But it’s a different company and it’d be unrealistic to expect them to make a carbon copy of the previous games. I’m interested to see what they’ve done with it.

The tribal ambient music of Fallout 1 + 2 is extremely cool. I don’t have a particular problem with a more epic direction because Fallout 3 has always been planned as a more epic installment (originally was going to be NCR vs. US Government). Hopefully I’ll be able to mute the new music and play some classic sounds in the background.

I love the new music. It’s very similar in tone to Mark Morgan’s Planescape: Torment score, and since he scored Fallout 2, It sounds like they’ve brought him back for 3. Also bolstering my hope that we have nothing to fear is Bethesda’s commitment to the Oblivion score, which is among Jeremy Soule’s best work.

Absolutely cannot wait for this. Easily my most anticipated far-off game. Huge devotee to the first 2 games…

I hear they’re using the Oblivion engine, but I hope it’s still turn based and not derivative Oblivion-esque hack and slash.

Liam Neeson’s in: http://pc.ign.com/articles/786/786314p1.html

It’s great news. Has Perlman been confirmed?

Lookin nice.

http://bp0.blogger.com/_Jyvcyn7JgcI/.../carrier_m.jpg

Quote:

Originally Posted by Verbal I hear they’re using the Oblivion engine, but I hope it’s still turn based and not derivative Oblivion-esque hack and slash.

The carrier looks great. Also, it would be fascinating if Fallout 3 used the Oblivion engine but was also turn based. I can’t think of a turn-based FP style game. Alas, I don’t think it’s gonna happen.

Teaser trailer.

No gameplay footage; just a cinematic.

A brighter future… Underground! And Perlman is back! Beautiful!

This cinematic reminds me a lot of the Fallout Tactics intro.

Tactics got a lot of unjust flak because it was such a departure from the two first games, but I enjoyed it despite all its flaws. It was meant to be an action game, not an adventure game.

Seems like Fallout 3 will probably have a bit of both, and that pleases me.

Yeah, nice teaser. Fall of 2008 is a long ways off, though…

I’m wondering how they’re going to translate Fallout to a 3D, first-person perspective. I’m assuming Bethesda is looking at making it similar in function to the Elder Scrolls series, which would really be quite all right with me. What I loved about Fallout was always the setting more than the mechanics of the thing, so a derivation from turn-based GURPS style combat won’t really bother me.

However, I don’t want it to end up being a first-person shooter, so I’m wondering how they’re going to handle combat with guns in this one. Perhaps things like a cooldown on automatic weapons (fire a burst, wait a few seconds before you can fire another, with higher skill in certain weapons making the wait time less), gun-jamming, reduced accuracy or increased blowback if you’re unskilled with something like a pistol. I think it could work, and I trust Bethesda pretty well to pull it off. I’m just noodling about how they’re going to do it at this point.

I figure the range modifiers will be the same, although there won’t be any use for action points.

I guess instead of Action Points there’ll be Agility Points, and it’ll generally affect how fast you move, shoot, change stance, etc.

Even if they make it essentially identical to Oblivion, it would still work (agility points and fatigue being analogous)- although, I’d like to spend skill points myself on level up rather than the ‘advance by doing’ methodology from Oblivion. I remember spending quite a while in an empty field conjuring scamps one after another in an attempt to pump up my Conjuration skill, and I don’t want to do the same with Fallout.

They’re doing PS3 and 360 versions too, so don’t expect the “classic” isometric gameplay.

I don’t think it will be first person. When they say they’re going to use the a version of the Oblivion gamebryo engine, remember that one, you can play Oblivion from a third person perspective, and two, other versions of gamebryo have been used to make many top down games, like both Freedom Force games. I think what the’re really referring to is that they’re using a gamebryo with all the crazy effects and bells and whistles Oblivion had.

Ultimately, in my mind, this would make it similar to Van Buren, which was also 3d for purposes like it had a view that could be rotated around to different angles. So you weren’t always walking along walls to get the see-through effect in order to see what was behind them.

Hopefully this won’t be as big a cock-up as the Shadowrun game is. If they turn Fallout from an RPG into a FPS, I may just quit playing new video games forever.