Nintendo has today released the first gameplay information on the GameCube version of Mario Kart via its official E3 Web site. The game will boast a number of new features, the most obvious and intriguing of which is that each kart is manned not only by a driver, whose attributes will affect the handling of the kart, but also by a second character that will be responsible for handling power-up items and weapons. In addition to six regular items that are available no matter which character is riding shotgun, each character will have access to a further eight items that are specific to them. Players will be able to have their two characters switch seats on the fly, which could make for some quite tactical racing since every change will alter both the handling of the kart and the items available.
Also, according to a report in the latest issue of Famitsu, a number of Nintendo characters that haven’t previously appeared in Mario Kart games will also be making up the numbers on the starting grid. The 16 characters confirmed for inclusion in Mario Kart to date are as follows:
Baby Luigi
Baby Mario
Birdo
Bowser
Bowser Jr.
Daisy
Diddy Kong
Donkey Kong
Koopa Paratroopa
Koopa Troopa
Luigi
Mario
Peach
Wario
Waluigi
Yoshi
Famitsu’s report also hints at support for up to eight players using two GameCube consoles, although no more specific details are available at this time. We’ll bring you more information on the GameCube version of Mario Kart when we report live from the E3 convention in LA next month.
By Justin Calvert, GameSpot [POSTED: 04/23/03 02:04 AM]
Really, what’s gonna be so different about this one? The passenger thing could mix it up, but still…I don’t consider that a HUGE addition. We shall see, though.
But the SNES version is, and always will be, king.
Yeah I noticed the fuck-up but didn’t want to embarass you
Never played the N64 version, but the SNES game was one of the only racing games to hold my interest for a while (until I almost chucked it out of the window in frustration…fucking Rainbow Circuit). If this one is one tenth as fun, it’s a winner.
I’m still much more excited about the announcement of Rogue Leader III though.
Mariokart 64 is one of my top three favorite games of all time. That link is dead but I am now getting ready to buy a gamecube. I still play Mariokart 64 a few times a week. I have for years.
No shit, some of the last few races are more about getting lucky with less cheating than any actual driving skill. I’ll take MK64 or Diddy Kong Racing any day of the week.
MK64 was just as fond of cheating, and so is GBA Mario Kart. They’re designed to make every race close, which is frustrating if by rights you should be creaming the CPU.