Check Out Mario's New Ride "Mario Kart: Double Dash" Revealed /w Screens!

http://www.gamespot.com/gamecube/driving/supermariokartworkingtitle/news_6025528.html

Nintendo has today released the first gameplay information on the GameCube version of Mario Kart via its official E3 Web site. The game will boast a number of new features, the most obvious and intriguing of which is that each kart is manned not only by a driver, whose attributes will affect the handling of the kart, but also by a second character that will be responsible for handling power-up items and weapons. In addition to six regular items that are available no matter which character is riding shotgun, each character will have access to a further eight items that are specific to them. Players will be able to have their two characters switch seats on the fly, which could make for some quite tactical racing since every change will alter both the handling of the kart and the items available.

Also, according to a report in the latest issue of Famitsu, a number of Nintendo characters that haven’t previously appeared in Mario Kart games will also be making up the numbers on the starting grid. The 16 characters confirmed for inclusion in Mario Kart to date are as follows:

Baby Luigi
Baby Mario
Birdo
Bowser
Bowser Jr.
Daisy
Diddy Kong
Donkey Kong
Koopa Paratroopa
Koopa Troopa
Luigi
Mario
Peach
Wario
Waluigi
Yoshi

Famitsu’s report also hints at support for up to eight players using two GameCube consoles, although no more specific details are available at this time. We’ll bring you more information on the GameCube version of Mario Kart when we report live from the E3 convention in LA next month.

By Justin Calvert, GameSpot [POSTED: 04/23/03 02:04 AM]

Saw this on Gamespress. Very intriguing, I just hope they don’t fuck it up like they did N64 MK.

YES! I want it now.

Am I the only one who didn’t think Mario Kart 64 sucked?

Quote:

gravedigger41: YES! I want it now. Am I the only one who didn’t think Mario Kart 64 sucked?

Nope!

Quote:

fett: I just hope they don’t fuck it up like they did N64 MK

Mario Kart 64 is one of my absolute favorite games. Can’t wait for this.

Err…

Fett, what do you think was fucked up about MK64?

I havent liked Mario games recently, but I did enjoy the latest Mario Party becusae one of their games was called “Mario Speedwagon”. Get it?

Quote:

gravedigger41: Err… Fett, what do you think was fucked up about MK64?

They added all this new stuff, but the pure simpleness and FUN of MK on SNES was missing. It was more like Gran Turismo Mario.

Really, what’s gonna be so different about this one? The passenger thing could mix it up, but still…I don’t consider that a HUGE addition. We shall see, though.

But the SNES version is, and always will be, king.

I think the fun was as intact, if not increased, for MK64. Personally, I could play MK64 all day, particularly the Wario and Princess tracks.

Doh, I just realised you said ‘who didn’t think’. My brain is lame.

Yeah I noticed the fuck-up but didn’t want to embarass you

Never played the N64 version, but the SNES game was one of the only racing games to hold my interest for a while (until I almost chucked it out of the window in frustration…fucking Rainbow Circuit). If this one is one tenth as fun, it’s a winner.

I’m still much more excited about the announcement of Rogue Leader III though.

Nothing is worse than the pain of owning a track for three laps, only to have Koopa fly by you ten feet before the finish line.

I really dug the 64 version. The highway track was great.

Rogue Leader II… oh man.

BTW, had the first issue of mine in me hands today. Twas a weird feeling to see all of that there. But eh, you’ll see soon.

Since you mention sit, I sent you my adress for you to send me the mag. Can’t waid to read your prose.

And I’m making a topic about Rogue Leader II right now.

Mariokart 64 is one of my top three favorite games of all time. That link is dead but I am now getting ready to buy a gamecube. I still play Mariokart 64 a few times a week. I have for years.

MK64 is a fun game, but Mario Kart for SNES is fun and WAAAY more challenging.

If by challenging you mean “prone to horrible fucking cheating,” I would agree with you.

No shit, some of the last few races are more about getting lucky with less cheating than any actual driving skill. I’ll take MK64 or Diddy Kong Racing any day of the week.

MK64 was just as fond of cheating, and so is GBA Mario Kart. They’re designed to make every race close, which is frustrating if by rights you should be creaming the CPU.