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| Originally Posted by stelios View Post The more I think about this whole argument the more I get partial to the definition of pornography. “I’ll know it when I see it.” I’ve been playing games since the Atari 2600 and I still haven’t seen it. And you know what? I follow game development pretty closely and I’ll bet you anything that even the huge majority of game developers can’t emphatically tell you that games are indeed art. I don’t even see how their challenge/reward structure can lend itself to art. Art may be used as a reward, for example completing a puzzle to listen to a great piece of music or see a copy of The Night Watch, but I think that the very act of playing the game should qualify as art if we are to term the game itself as art. |
I’ve seen plenty of developers go public with ‘Game is art’. I don’t know if they actually believe it but they are the first to hype the product as the next stage of human evolution (or whatever).
On the topic of challenge/reward I think you have a good point. Shadow of the Colossus (which restarted this debatre) subverts that by the ‘reward’ being morally questionable.
The other aspect that may work is identification with the character who has gone through the various challenges. In the final level of a video game, the sense that the character has gone through ‘trials’ is quite palpable. At the risk of making a film comparison, it reminds me of watching Frodo crawl up the side of Mount Doom. Of course it also limits the stories that can can be told quite severly. 95% of all video games are the story of one individual overcoming adversity.