Horizon Zero Dawn

AGonna have to pick this up once I finish up Dark Souls 3, and maybe RE7.

Man, it feels so surreal playing this game, entering into a ruined city for the first time, looking around trying to figure out why the hell it seems SO FAMILIAR, only to climb up the side of a ruined skyscraper, unlock my first Vantage Point, and suddenly find out that

the ruined city is actually Colorado Springs, where I lived for a couple of years. Feels so eerie running up-and-down those same streets in this game, thousands of years later after everything’s mostly decayed and gone, only this time fighting for my life against relentless murder-robots.

Holy shit, this fucking game.

AI can’t figure out the Vantage Points. But still loving the rest of this game. Usually in games I find a method of attack and just stick with that the whole way. This game is good in making you want to try to figure out different methods to take down different robits and bandits.

So this game is good?

I’ve kind of got open-world fatigue - I’m finding it’s not as easy to get excited by these games as it used to be. The most common critique I’m seeing (in otherwise positive reviews) is there isn’t a whole lot of location-specific interactivity with the world, and that things get a little tedious. How are you finding it so far?

AHonestly, it’s pretty standard open world fare. Just real pretty. The world slowly opens up. You meet people who have quests for you. The creatures get bigger and badder as you go. You level up and open more perks. You take out bandit camps. You pick flowers and wood and loot everything you kill for crafting supplies or to sell for more money. You name any basic open world game trope and it’s in here. So if you are burnt out on that type of game right. Is you should probably skip it or just rent it to be sure.

Thanks. I think Witcher 3 ruined me on these games until Red Dead Redemption 2 gets here. That’s the high water mark in my mind.

But I’m itching for a new game in the meantime, just don’t know it is.

Man, they really try to go for the feels, don’t they? I guess there’s a reason it’s not called Horizon Zero Tears.

AFuck this Sawtooth thing. I might be done already.

AWell, my reply to Amos was meant to just be an honest answer to his question. Little did I know that at that point I talked myself out of wanting to play the game anymore. Jumped back to Witcher today and sold my Zero Dark Horizons for 50 bucks on Craigslist. That money is now estimated Mass Effect money. So…see you guys in the MAss Effect thread?

Use the Tripcaster a couple times - when he gets stunned there’ll be a little circle symbol showing the stun time winding down. Beat on him while he’s down, spam O to dodge when he’s up. If you haven’t used the Tripcaster yet, you have to shoot it twice to anchor the trip line.

AFinally got it down. I kept getting seen trying to set the traps. More than half the time the track didn’t show me the path. The same amount of time the Sawtooth didn’t seem to be staying on the path. If he heard me he didn’t seem to follow the track. I ended up getting a trap set and went to set the second one when he hit the first. By the time I got over to him he was getting back up and then I ran too far away as he ran into the second so he was almost done being stunned.

Anyway I got through the proving and set it down for the night.

I am 50/50 on owning it as the writing is quite atrocious and repetitive. I also think the facial expressions are a step back from releases I have seen last year which coupled with the writing makes it harder for me to commit fully.

The story has me interested but there are some issues. Side quests are difficult to locate. Unless I am standing right on top of a quest giver their general direction once they shout at me to help has so far been rough to discern as they blend into the very busy environment.

My final gripe is based upon the past few years of Destiny, ESO, Black Ops III and Overwatch. I think cooperative and social games have ruined me on single players like this. I find myself missing the social conversation of a party of friends, questing and raiding with those same folks, exploring the game together and sharing tips. However, a PSN party doesn’t offer me the chance to enjoy the game as I am the type that reads and listens to every single bit of dialogue in order to follow the story. I don’t skip through much of anything. In a party I can concentrate.

So I’m not sure. Anyone got a convincing argument to push me over the top?

Regarding the Sawtooth, the little hunting lodge or whatever right in that area is your friend. Run circles around it, setting tripcaster wires any time you’re at a safe distance. Beat it on the second try with not too much effort.

AI’m really enjoying playing through this currently. I’m level 29 and still doing main story missions that have level suggestions of 15 to 20. It’s not like I even was grinding to level up or anything I just kept wandering around and stumbling onto bandit camps and other stuff.

For all those complaining about the Sawtooth battle, it didn’t pose me much of a problem. It really is staged as a tripcaster tutorial and it’s hard to fail if you use you focus to highlight the sawtooth’ path and then use the tripcaster to lay lines over that path while the sawtooth is looking somewhere else. Then when the tripcaster’s shock damage knocks it down go in and beat it with your spear until it gets back up. Then run to break it’s line of sight and wait until it loses interest and goes back to walking its path.

I just finished Cauldron Zeta and I can’t wait to hear about how everyone else did that one. After dying countless times I finally had to fast travel away and get myself the shadow ropecaster weapon just so I’d could tie the boss of the cauldron down. Being able to take a breather in the fight really helped and bought me a small window of time where I could use blast arrows to target and knock off some of the boss’s components so it could no longer one-shot me from across the room with the multitude of heavy artillery strapped to its back.

AI just thought I’d post again after playing some main quest lines today to say that I really like the character development of a lot of the NPCs in this game. I finished the Meridian quest that involves Erend, the Sun King and Erend’s sister and really ended up liking how all the NPCs in it got their moment to shine and the game really did a good job at giving motivations and then adding new dimension in the form of a strange coda by hinting at an uncomfortable love triangle forming between Erend, the Sun King and Aloy, by having both characters start to flirt with her as the quest was wrapping up.

I’m now actually more interested in seeing how Aloy’s future dealings with the Sun King and his vanguard Erend turn out, than I am in figuring out the mysteries surrounding how the machines came to be. Which isn’t to say that uncovering the history of the game’s world hasn’t also been a fascinating journey in progress.

Making my way in after the prologue and Proving and maaaaan, I really hate the Nora, culturally. Like, what a bunch of weirdo sadsacks, casting people out left, right and centre, trying to act all badass warriors yet getting their shit pushed in all the time, telling people where they can and cannot go, ugh. I’m loving how Aloy clearly thinks of little of them as I do. She’s awesome and she knows it. Hopefully she’s going to round up other outcasts, tame a bunch of Zoids and ride around giving 0 fucks and taking 0 prisoners.

Best moment so far was making my way through a ‘cauldron’. Worst moment was what was waiting at the end of it and not being remotely prepared.

AI love how in the beginning of the game most of the Nora reject her and then after Aloy leaves the Nora tribe’s land she has to endure being called “that Nora girl,” by every other tribe in the game. I played a side quest last night where Aloy just got fed up and basically chewed out an NPC for calling her “that Nora girl.” It was totally unexpected and made me laugh.

Yes, straight up loving the mechanics of this. The voice acting, not so much… especially Aloy. Not quite taken to her the way some seem to have. But the core gameplay loop has that UbiSoft mini quest thing which I am shamefully addicted to, the robot takedowns are tricky. (the three Firebellows kicked my ass half a dozen times before I figured them out). Just working my way through the first cauldron now, trying to conserve supplies.

I’ve uber stealthed and it’s making some of the combat a little easy. I’m damn near silent now, but there are situations where that simply doesn’t work out so it’s all good.

ASo I’m at the end game mission, the one that every non-spoiler online guide says is the point of no return. All I have to say is that at some point in this thread I’d love to have a spoilery discussion about this game because…

[SPOILER=Warning: Spoiler!]What happened to human civilization in this game’s world is by far the darkest apocalyptic senario I’ve encountered in science fiction, literally every living organisim was wiped off the face of the earth by an automated war machine that a defense contractor lost control of, a machine that consumed biomass as fuel and could build copies of itself faster than it took the combined might of the world’s militaries to destroy them. There was nothing they could do to stop it so instead they lied to the population about building a weapon and instead built another machine which had the job of re-terraforming the earth after first taking 150 years to decrypt the war machines security network and infect them with malware to brick them.

So for at least 150 years there wasn’t a speck of life on earth’s surface and then the earth was re-seeded and repopulated by this terraforming AI network.

What I find the darkest thing about this senario is that I could see something like this happening in the next century, all it takes is around 50 to 100 years of technological advancement and then one company that puts its profits ahead of its ethics.[/SPOILER]

AThe mounts in this game are badass. I was about to face off against a mini-boss at the end of the side quest ‘A Daughter’s Vengeance’ only to have my mount beat me to the punch and take out the mini-boss and all of his cronies in the time it took me to fire two arrows. It make me laugh so hard that I had to upload it.

(The video has some minor spoilers since it shows the ending of one of the many side quests in the game, but there’s nothing in it that will spoil any of the game’s main story lines.)

[VIDEO]https://m.youtube.com/watch?v=DlhZELG8Ws8[/VIDEO]

Wait…wha? The writing in this game is excellently subtle and draws the player in, offering just enough detail to let you fill in the rest of the blanks using your own imagination. And of course its depiction of

Agreed, this was some pretty chilling shit, and when you read

the bio of the CEO asshole who’s responsible for the whole entire mess, the similarity to actual real-life asshole CEOs is ominous (undoubtedly the writers’ intention). If artificial intelligence ever reaches that next-level stage, we could be looking at our very own Ted Faro, Miles Dyson, or Daniel Graystone within the next few decades; someone who lets things slip too far to control properly.