So this week I’m heading back to EA Redwood Shores (or Visceral Games as it’s now called… going to be weird not calling it "ears" for a look at this. I’m a massive fan of the poem so it’s going to be weird to try and see what they’ve included from it… even though I’m not exactly expecting it to follow the story too closely.
So if there’s anything you’d really like to know about it, let me know and I’ll do my best. Hoping for hands-on with this, but we’ll see!
Great news, Alex:
Personally, id like to know about the process of the creature/monster designs…did they look at medieval paintings and statues and so on.
Im a sucker for that kind of stuff.
Well I’m sure this game where you beat the shit out of demons with gigantic crucifixes will have all the grandeur, beauty and wit of the Divine Comedy.
Please let us know how well the game captures the eternal irresistable passion between Francesca da Rimini and Paolo Malatesta, or the bitter revenge of Count Ugolino upon Archbishop Ruggieri in the wastes of Antenora. Also, is the narratation in eleven-syllable tercets?
Id also like to know how will the team avoid having the project be seen by some gamers as a “God of War” clone. Sure, its got originality and style in spades, but surely this must be a factor in making the game.
I haven’t read the poem so here’s more of a meta question- what did the dev team think when fucking Kim Kardashian introduced the premiere trailer at the Spike awards with a disgusted/confused look on her face and said “It’s based on a book?”?
Also got a copy of the book covered in what looks (and feels) like scarred flesh. Pretty nifty.
Looks like we’re going to be getting in a bunch of playtime tomorrow, but it also looks like I may not be able to talk about much for a while. We’ll see. Hoping for the best- I reread the poem on the flight over. I’ll definitely get answers to your queries…
So, played the E3 demo, and saw a whole lot of stuff that I can apparently never talk about, ever.
The gist- it plays like God of War. The controls will be immediately familiar to anyone that’s played it or DMC. It controls and feels the same and I have the feeling that this will turn a lot of people off, and also be the game’s biggest hurdle, what with GOW3 on the way. But they’re doing some really, really cool things with the characters, location and plot… just don’t expect anything close to the original story.
The problem with seeing it this early is that they talked about a lot of things that weren’t apparent or implemented just yet, and we played a pre-alpha build which has already been vastly improved. But the potential’s there for something special.
Anyway, articles on the way later this week. I’m off to drink.
I can talk about the demo… the stuff I saw that I can’t talk about is beyond that. But I lost a rough draft of my article and all my assets when my computer took a dump last week. Hopefully I’ll have it all up by the end of this week but I’m waiting on the EA folks to send me the screens again…
Leaning positive, but not by much. Take in mind that what I saw was pre-alpha, and that they already had a (non-playable) build that already looked better than what we tried. But with God of War 3 on the way they’re really going to need to pull something special out to convince people to get their game instead, because to be honest it felt like the same game.